![]() ![]() When you are finished setting the Export options, click Export. Tip: When you re-import the Mesh, follow the instructions under Re-importing an exported Mesh. If you're exporting an OBJ to use in Unity, disable the Copy Textures option. The other Export options change depending on which format you selected. Select the format you want to export to from the Export Format drop-down menu. To export one or more objects to one of the supported formats: ![]() Unity Asset format, only readable in Unity. It supports quads and vertex colors, but not multiple Materials. It supports multiple Textures and Mesh groups.Ī widely supported format, generally used in CAD software or 3D printing. ProBuilder allows you to export GameObjects to the following formats: Format: This section provides information on which formats are available, how to export ProBuilder objects to file, and also some tips for re-importing back into Unity. asset format and re-import it to use as a Prefab or spawn it in the Scene.Ĭaution: When you export a ProBuilder Mesh to file, remember that if you want to re-import and use ProBuilder tools on it, you need to ProBuilderize first. You can also export your ProBuilder Mesh to the Unity. For example, you might be using a ProBuilder Mesh as a placeholder while greyboxing, but eventually want to create or enhance a complex Mesh. If you want to use a ProBuilder Mesh in another program, such as a 3D modeling application, you can use the Export tool to save it to one of the supported formats. ![]()
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